

As long as certain key pillars are maintained in the game (which it looks like it will be) then there can always be a mod to adjust damage values to be more aligned to what BK could be. I don't ask for CoH3 to be like BK, but I hope they stick to their motto of making sure that strategy & tactics win over dexterity. But the philosophy of the mod has changed a lot, would be glad to see you guys check us out again! I won't deny the mod has had a rough history, struggling to find its identity in "realism" and "historical accuracy". The mod aims to make good decisions more rewarding and bad decisions more punishing (while adding a much larger unit roster to allow for more tactical expression).

In Company of Heroes 3, a small force can beat a larger, more powerful one if the player uses things like combined arms, defenses, positioning, and the environment to their advantage. Unlike many traditional RTS, a player’s actions per minute (APM) in CoH doesn’t mean much if their strategy and tactics are not up to the task. We've made a lot of balance changes over the years to make it more PvP focused taking a core CoH principle to the extreme: Fundamentally, BK isn't even attempting to be a "realism mod" anymore. I totally understand the main concerns about the mod mentioned here and I also do not hope for that future for CoH. Hi, I am a current dev for the BK mod for CoH1.
